

It sounds absurd and completely broken - and it is. Honda cannot do anything to escape defeat - a true 10-0 matchup. The myth is that if Zangief starts with an SPD Honda cannot escape, the round is already over because Zangief will simply loop this mixup again and again. Honda can't even jump out of the throw, as he can in modern fighting games, because in Street Fighter 2 the frames before the jump come out are throwable. So, in this game, if Zangief gets the SPD knockdown, he can simply walk up to Honda, force Honda to block an attack and then throw Honda again (what's called a "tick" throw). Street Fighter 2 does not have a reversal feature - that is, when you emerge from an inactionable state, such as a knockdown, you cannot do a special attack. That's bad enough, but what makes this a 10-0 matchup is that Zangief is then able to follow up this round start SPD with another SPD as Honda rises from the floor. So, round one, fight! SPD, slam! Nothing Honda can do to escape. Its reach in Street Fighter 2: World Warrior - so the myth goes - is such that Zangief is able to grab Honda and perform the move from round start positions. Here's what the myth describes: at the beginning of a round, Zangief immediately performs his famous Spinning Piledriver throw.
#SUPER STREET FIGHTER 2 TURBO SNES ROM FREE#
Five stars this game does deserve indeed.Watch on YouTube Eurogamer news cast: Do we give Nintendo's bad business practices a free pass? Even if you have HF, I recommend getting this by a long shot.
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And as a serious competitor in ST, this serves as a great way to practice O. I feel HF (turbo) and SSF2+ are both really great games, but on a pure competitive level, SSF2+ shines through. To those who complain about getting WW - I am sorry, but someone should have told you that game isn't worth downloading.
#SUPER STREET FIGHTER 2 TURBO SNES ROM UPDATE#
All the characters are more fleshed out in SSF2+ as opposed to HF and is probably the best update to the franchise. It has a near perfect rendition of the mind games, zoning and trading that are trademarks of SF2. This end product is then a great game and one of my favorite versions of SF2. SSF2+ basically fixes the two very big issues of the arcade version, which is the slow speed and ridiculous Zangief glitch. By old school, I eliminate the great ST which has supers, juggles and tech throws.

SSF2+ (Which I call the SNES version of SSF2) is the most advanced, old school SF2 game. Get ready for the Street Fighter Tournament and prepare to fight!

Drill your rivals with the deadly beauty of Cammy and emerge victorious. Fight with the furious kung fu of Fei Long and unleash your inner dragon. Use Dee Jay's unrivalled kickboxing ability to defeat your opponents. Hawk and his unmatched strength to crush your opponents. Bison, take control of four brand new characters in exciting head-to-head fighting game play!Ĭhoose T. Honda, Zangief, Dhalsim, Balrog, Vega, Sagat, and M. In addition to the classic characters of Ryu, Ken, Chun-Li, Guile, Blanka, E. When Super Street Fighter II - The New Challengers debuted, the fighting game genre would be changed forever.Īlong with a revolutionary combo system, the game introduced a new set of challengers to fight alongside the original Street Fighter II cast. On the Virtual Console alone we’ve already had two versions of the game, and now here’s the third! Thankfully, the improvements between the first SNES release and the. Gazing back into the mists of time, you can’t help but be amazed that Capcom managed to get everyone so excited about each new Street Fighter II update. Review Super Street Fighter II: The New Challengers
